Mastering Vertigo Callouts in CS2: A Site, B Site & More

The Vertigo map is an abandoned building with two flours. Location differs from another CS maps with amount of stairs, tight spaces, left boxes, inclines and various unexpected thing. As Anubis, Vertigo is one of the newest CS maps which has become favourite for millions gamers. Understanding of the main callouts ensures exciting game for all teammates whether your expectations. 

This guide will break down essential A Site, B Site, Mid, CT Spawn, and Lower Floor callouts, helping you navigate the Vertigo map like a pro. 

Vertigo A Site Callouts – Mastering the Bombsite 

A-Site is one of the most hotly contested regions on the Vertigo map. And so both teams battle for control of it, as it’s a pivotal bombsite. It is vital for executing successful plays and retakes when the vertigo callouts are known in this area.

Key Callouts:

  • T-Side Ramp – The long path that leads towards A from T. They go here to gain control of the sites for terrorists.
  • A Default – The most common bomb plant spot on Vertigo CS2 A Default CTs often pre-fire this area.
  • A Headshot — An elevated position above the default box. A good place to hold angles and get surprise kills.
  • A Short – A connection between A Ramp and A Site, usually used for rapid Rotations.
  • A Heaven – An elevated plane that affords a powerful view beyond the space. Good for holding or retaking.

Tactical Tips:

  • Use smokes and flashes to block CT vision from Heaven and Short when attacking.
  • Defenders should molotov A Ramp early to delay a fast push.
  • Pre-aim Default when retaking, as it’s the most common plant spot.

Vertigo Mid and CT Spawn Callouts – Controlling Rotations 

Mid is one of the most important areas on the Vertigo map. Controlling it allows teams to rotate faster and launch split attacks. Mastering Vertigo callouts CS2 here can help you take control of the round.

Key Callouts:

  • T Mid – The starting position for Terrorists when attacking Mid.
  • Mid Sandbags – A popular hiding spot where CTs wait for unsuspecting enemies.
  • Boost Box – A spot near Mid where players can boost each other for better vision.
  • CT Mid – The area near CT Spawn where defenders hold Mid control.
  • CT Spawn – The starting area for Counter-Terrorists. Connects to both bomb sites.

Tactical Tips:

  • As T-side, flash Mid early to force CTs off aggressive angles.
  • CTs should use utility at Sandbags to clear out hidden enemies.
  • If Mid is open, split pushes to A or B become much stronger.

Vertigo B Site Callouts – Holding and Attacking 

There are multiple angles for defenders and key entry points for attackers. Vertigo callouts CS2 — Here’s how understanding the Vertigo callouts CS2 will help you win more fights and secure the bomb plant.

Key Callouts:

  • B Stairs — The pathway from Lower Floor to B Site ROTATION• Rotations for both teams.
  • B Default – The default bomb plant position in Vertigo CS2. This is the first thing defenders typically check.
  • B Generator — A strong cover position near the bombsite. Best for holding fights and post-plant skirmishes.
  • B Catwalk — A raised area connecting B site to Mid. Usually gets used for flanks or fast rotates.
  • B Pillar – A feature on B Site that defenders can tuck behind in fights.

Tactical Tips:

  • Generator should smoke var and flash over B Stairs to push safely.
  • Defenders will need to molly Default to prevent an early plant.
  • CTs will have to hold B Catwalk to give them more map control and rotation options.

Vertigo Lower Floor Callouts – Map Control 

It’s often overlooked, but is key to flanking routes and sneaky plays on Vertigo CS:GO. Knowing these callouts will give you control over rotations and enable you to catch enemies by surprise.

Key Callouts:

  • T Lower – The Terrorist spawn in the lower area of the map Vertigo.
  • CT Lower – A position for CT where you can watch for flanks.
  • B Lower Entry – A sneaky entrance into B Site through stairs. Usually applied for back/team rotations.
  • Lower Mid — A secret area used to pull out a surprise play and lurk.

Tactical Tips:

  • Lower Mid is an area where attackers can lurk to block rotations.
  • B Lower Entry should be checked frequently by a CT to avoid flanking;
  • Using smokes and silent movement makes Lower Floor routes all the more useful.

Practice in custom games and use it in competitive matches to master Vertigo CS:GO fully. The more you practice Vertigo callouts CS2, the more it would be useful to your team. But communication will get you better positioning, better rotations, and ultimately, more wins

FAQ

1. Why are Vertigo callouts important in CS2?
Vertigo is a multi-level map with many angles, making clear callouts essential for quick rotations, better teamwork, and strategic execution.

2. What are the most important callouts on Vertigo?
Some key callouts include A Ramp, A Heaven, B Default, Mid Sandbags, and CT Spawn. Learning these will improve communication and map control.3. How can I practice Vertigo callouts?
Play custom games with bots or friends, explore the map, and use callouts in matchmaking. Watching pro matches can also help you learn positioning and strategies.